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It is theorized that the builds have shown off at TGS 2006 and E3 2006 were running on a powerful PC, as they ran so smoothly despite having many more variables and particle effects than the final.
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In the game's announcement trailer shown at TGS 2005, Sonic transforms into Super Sonic after supposedly being killed by machine gun fire from Dr.
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The rainbow gem would have allowed Sonic to transform into Super Sonic at will.
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The manual for the game supports this story further by detailing features and items that were never included in the retail build, such as power-ups not included in the game, and the energy bar at the bottom of the screen being used to power the various gems Sonic could equip.
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Upon trying to boot Sonic the Hedgehog on Xbox 360 and PS3 hardware, Sonic Team couldn't get the game to stop crashing, and with the release deadline coming up, and no clear, easy fix, were forced to resort to using an earlier, more stable build. The development of both games became even more troubled as both teams were split again, this time with a third of Sonic Team now working on NiGHTS Journey of Dreams. At the same time, the Wii was revealed, and SEGA, hoping to also have Sonic the Hedgehog on Wii, ordered development kits, only to discover that the Wii was nowhere near as powerful as the Xbox 360 or PlayStation 3.īecause SEGA still wanted there to be a Sonic game on the Wii, available for launch, they split Sonic Team in two, one half to finish up Sonic the Hedgehog, and one half to start work on what would eventually become Sonic and the Secret Rings. During development, the head of Sonic Team, Yuji Naka, left to form his own company, PROPE, causing the team to lose direction and order. The "final" game we got was a much earlier build than what was planned to have been released.